Lesser known truth of Kamasutra 3D

Lesser known truth of Kamasutra 3D......

Tamannaah lost 5 kg for 'Humshakals'.

Tamannaah lost 5 kg for 'Humshakals'.

Sunny Leone: People will See my nerdy, wacky side upon Splitsvilla.

Sunny Leone: People will See my nerdy, wacky side upon Splitsvilla.......

Box-office survey: Heropanti likes some sort of 25cr end of the week.

Box-office survey: Heropanti likes some sort of 25cr end of the week.

Shruti Haasan finds love

Shruti Haasan finds love.

Showing posts with label surrealism. Show all posts
Showing posts with label surrealism. Show all posts

Monday, 16 December 2013

Preview: Yaiba: Ninja Gaiden Z (PS3)

Yaiba Ninja Gaiden ZPreview by Matt S. 

A couple of months ago I had the opportunity to play an early build of Tecmo Koei and Comcept's collaboration project, Yaiba: Ninja Gaiden Z. I was more than a little impressed by that early build, as Keiji Inafune's new zombie slasher seemed to be channeling the Goichi Suda philosophy towards game design, and I'm always up for more of that kind of action. With this new build I got a chance to delve deeper into the first couple of levels of the game, and I'm impressed to see where the game is going.

The first preview offered a simple highlights package, and as such there was always the danger that as wildly oddball that experience was that it would be like the trailer of a bad comedy film; all the good stuff is in that two minutes and the rest of the experience would prove to be quite pedestrian.

Tuesday, 29 October 2013

Swery on making the ultimate surrealist experience; Deadly Premonition

Feature by Matt S.

Suehiro Hidetaka is better known as SWERY (or Swery65), and his claim to fame is producing a game that is so polarising that it is officially recognised in the Guiness Book of Records as the game that critics gave the widest range of scores to.

Thursday, 29 August 2013

Review: Killer is Dead (PS3)

The idea that games can be art continues to be a problematic one when it comes time to actually discuss games as art. The issue I've seen over and over is that any game that dares to push boundaries and ask questions of its audience tends to be derided rather than being lauded for taking artistic risks. Case in point: Killer is Dead.