Wednesday, 23 October 2013

Review: Deadly Premonition: The Director's Cut Ultimate Edition (PS3)

Review by Shaan J.

On paper, Deadly Premonition might seem like an awful game, and a majority of gamers and critics would have agreed with that sentiment back in 2010, when the game launched on the Xbox 360. Unfortunately, that’s the inherent issue with arthouse games; while there are certainly exceptions that buck the trend, a majority of ‘art’ games put an emphasis on leaving a lasting emotional mark on the player, rather than providing an "entertaining" experience.

As is the same for the art in general. Arthouse cinema bores people whose idea of film starts and stops at The Avengers. Many people would rather read Harry Potter than the kinds of books that float around literature circles. This is all fine, but it's unfortunate that in the games industry there is the expectation that art games also appeal to the blockbuster fans. Else those games get slaughtered on Metacritic. Enter Deadly Premonition.

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