Lesser known truth of Kamasutra 3D

Lesser known truth of Kamasutra 3D......

Tamannaah lost 5 kg for 'Humshakals'.

Tamannaah lost 5 kg for 'Humshakals'.

Sunny Leone: People will See my nerdy, wacky side upon Splitsvilla.

Sunny Leone: People will See my nerdy, wacky side upon Splitsvilla.......

Box-office survey: Heropanti likes some sort of 25cr end of the week.

Box-office survey: Heropanti likes some sort of 25cr end of the week.

Shruti Haasan finds love

Shruti Haasan finds love.

Showing posts with label Sony. Show all posts
Showing posts with label Sony. Show all posts

Friday, 6 December 2013

Review: Ys: Memories of Celceta (Vita)


Review by Clark A.

A surprising number of franchises have been able to achieve the 25th anniversary milestone considering the relative youth of the games industry. However, much fewer IPs have histories as rich and remarkable as Ys. Nihon Falcom hasn’t been shy about making complete visual and mechanical overhauls, outsourcing titles to other developers, or bringing the series to obscure platforms. It’s extraordinary that such a prolific property can maintain its quality despite that.

Tuesday, 3 December 2013

Review: Rainbow Moon (Vita)

Review by Matt S.

Are you a fan of old school RPGs that involve a load of grinding and not much else? Rainbow Moon is the game for you. I loved it back when it released on the PlayStation 3, and I love it that little bit more on the Vita.

The game hasn't changed in any meaningful way in the transition to the small screen. It's a little more difficult to appreciate the vibrant colours that was a big part of the big-screen Rainbow Moon's charm, but in every other way the Vita game is every big as slick as its predecessor. Cloud saves even allow you to share the save file between versions. 

Thursday, 28 November 2013

Review: Need for Speed Rivals (PS3)

Review by Matt S. 

It's built right into the title: Need for Speed Rivals is all about competitive racing with other, real, people. Some of these people will be street racers. Others will be police cars. It doesn't matter which at any point in time though because the entire game is all about going really fast face-to-face against other people.

Tuesday, 26 November 2013

Review: Soulcalibur 2 HD Online (PS3)

Review by Matt S. 

Of the many HD remakes we've seen this generation this one I don't quite get, though I'm certainly not complaining of its existence. While Soulcalibur 2 is arguably the finest game in the franchise, it's impossible to argue that the current generation's Soulcalibur 5 is a lesser game; it has more characters, more gameplay options, and more a more complex art direction.

Soulcalibur 2 in HD looks great thanks to its timeless art direction, but like most HD remakes there's small details that are missing here - environments look and feel more basic, for instance, and character models might be HD, but they are low on the detail that would mark them out as next gen character designs. They look like mannequin models, in other words. Other than the online combat there isn't anything that has been added to the package either. By modern fighting game standards it's quite the minimalist package.

Review: Knack (PS4)

Knack Sony PlayStation 4 ExclusiveReview by Nick H. 

Knack was one of the two retail Sony exclusive titles that were carrying the PlayStation 4's launch hopes. The problem is instead of ushering in the next generation of gaming, Knack feels decidedly last generation. It brings very little new to the table while feeling overly familiar at the same time.

Monday, 25 November 2013

Review: FIFA 14 (PS4)

FIFA Soccer EA Sports Review by Nick H. 

I am a big fan of sports games. Madden is a yearly acquisition. NBA games as well. Hockey, golf and baseball are a slightly slower cycle, but I generally follow the sports in real life and enjoy their video game counterparts. Outside of playing soccer as a little kid however, I do not have much experience with the sport (Americans... :-P - Ed)

Wednesday, 20 November 2013

Review: Contrast (PS3)

Contrast PlayStation 3 ReviewReview by Matt S. 

Until I played Contrast I wasn't interested in it. That changed about three minutes after I started playing. This is a deeply intelligent game, and yet another example of a wonderfully emerging class of games that maintain artistic credibility while also offering genuine production values. Rain, Shelter, Papo & Yo and now Contrast; it has been a good year for serious gamers indeed.

Tuesday, 19 November 2013

Review: Skydive: Proximity Flight (PS3)

Review by Chris I. 

Do you remember that your PlayStation 3 controller features Sixaxis motion controls? I thought about as much; thoughts of Lair still send shivers down my spine to this very day and I'm glad that most developers ignored the Sixaxis controls thereafter.

Review: Super Motherload (PS4)

Review by Nick H. 

So when I first heard about Super Motherload, I was at a bit of a loss. It is not often that a new console release relies on a nearly seven year old Flash game as the basis of a launch title, but that is essentially what we have here with Super Motherload. So while the premise sounds like a horribly mismatched partnership, I am excited to say that quite the opposite is true.

Monday, 18 November 2013

Review: A-Men 2 (Vita)

Review by Nick H.

The first A-Men was a title that caught me completely unprepared when it first came out. It was listed as a strategy game, but it also blended in some light platforming. Also, when I think of strategy I tend to think more of tactics title such as Fire Emblem, but here Bloober Team assembled a game that was more like progressive puzzle-solving. There were things about A-Men that I liked in my review, but there were also aspects of the game that were somewhat frustrating when I gave it a go on the PlayStation 3.

Review: Madden 25 (PS4)

Review by Nick H. 

The Madden football series has a very long history, something that EA celebrated with the title of this year's release as well as in many of the game's loading screens. I enjoyed Madden 25 when it came out on the PlayStation 3 earlier this year. It proved to be a very good game of football that continued to take steps in the right direction. Small steps, sometimes, but they felt like forward progress all the same.

Sunday, 17 November 2013

Video review: Stick It To The Man (PS3)

Review by Matt S. 

You would expect a game that has been written by the guy that did Adventure Time to be a little crazy, and Stick It To The Man is indeed a little crazy.

It's a game that really revels in being self aware and providing quite juvenile humour to an adult audience. Somehow within that context it also manages to offer a mature (but sadly forgettable), adventure/ puzzle game with some real mind twisters.

Friday, 15 November 2013

Hardware Review: The PlayStation 4

Review by Nick H.

The PlayStation 4 is a very serious-looking piece of hardware with a great deal of potential. At launch, however, it does feels somewhat unrealised. For a system that claims it is all about the games, the release would have felt a little bit stronger if it had a more robust library of actual titles. But that aside, let's talk about the console itself.

Tuesday, 12 November 2013

Review: CastleStorm (Vita)

Review by Matt S. 

CastleStorm bustles with energy, creativity, and humour. It combines Zen Studios' impeccable sense of aesthetics with a combination of some of the most popular gameplay systems that we've seen in recent years. There's a bit of Angry Birds in there, as well as some button-mashing action and a touch of tower defense.

It's all good. In fact, the biggest criticism that can be leveled at the game is that it doesn't give players the time to appreciate it.

Wednesday, 6 November 2013

Preview: Tearaway (Vita)

Preview by Sam M. 

There aren’t many games that make me stop and look at every little individual aspect of a game. Tearaway does that. Brought to you by Media Molecule, the same team behind the LittleBigPlanet series, Tearaway brings the same creativity and pure joy that you would expect in a LBP game.

Tuesday, 5 November 2013

Review: Proteus (Vita)

Review by Matt S.

I sat in the middle of a ring of stones, on the top of an icy mountain. Roughly humanoid in shape these menhirs told no story of their own, and so I was left to sit there and puzzle over them. And so I sat, with nothing but the freezing wind to keep me company.

At length I decided to descend from my perch to explore the world beneath me. I approached a tree, and the noise started. At first it was one note, but as I made my way into a thick forest of pink leaves that one note became a cocophony, somehow jarring and at the same time serene. This soundscape was my own; I created it through my own movement, and that sensation of ownership connected me to the unique soundtrack that only I would ever hear.

Sunday, 3 November 2013

Review: Ethan: Meteor Hunter (PS3)

Review by Matt S. 

As much as the traditionalists would hate me for saying this, there are times where I would prefer to play a game using a nice, big touch screen. There are certain times where a human's ability to directly interact with an object will provide superior precision when compared to working through an intermediary (i.e controller).

Thursday, 31 October 2013

What I'd like to see Nintendo learn from the PlayStation Vita

Opinion by Matt S. 

It's been a long time since I cared about a big game release on the PlayStation Vita. Reading that sentence you might assume that I'm not playing the console any longer, but that couldn't be further from the truth; if anything the Vita is my most used device.

For instance, TuneIn radio launched on the Vita this week, giving me easy access to Japanese radio stations when I'm out and about. Also on my Vita are applications for Twitter, Facebook, and my E-mail account, and the interfaces and general experience of using these apps is the best I've experienced in any format. And then I've got access to millions of music tracks while on the go via Music Unlimited.

Wednesday, 30 October 2013

Review: Assassin's Creed 4: Black Flag (PS3)

Review by Matt S. 

I loved Assassin's Creed 3. I realise that's a controversial statement to make for the fans of the earlier AC games, especially considering that I wasn't a fan of the series until AC3 (at all), but the trip through early-era America was for me a revelation.

Assassin's Creed 3 nailed something that as far as I'm concerned the previous titles didn't; the history. As someone who didn't know much about American history, Assassin's Creed 3 had me clicking through Wikipedia on more than one occasion, filling out my knowledge on the people, places and events that was occurring within the game. Of course Ubisoft took liberties with history in order to make a game worth playing, but just as Tecmo Koei adds an atmosphere of authenticity to it Warriors games by basing them off history, so too did Assassin's Creed 3, where the history was so central to the experience in a way that felt far more rich and detailed that the previous European assassin adventures.

Review: Pac-Man and the Ghostly Adventures (PS3)

Review by Nick H.

Boy Pac-Man has changed a lot over the last 33 years. I still remember the arcade cabinets that released when I was just a little kid back in 1980 (I feel like I just dated myself a bit there). But as with all things, a touch up was needed to keep Pac-Man alive in the modern era. A new animated show featuring the globular one came out this summer, and this game is based on that series.