Watching the Splinter Cell franchise develop from its Playstation 2 genesis is like watching the very industry itself go through its stages from that generation to the end of this.
Those wonderful, early Splinter Cell games were for their time an incredible achievement in stealth gameplay. Back in the PS2 era developers were producing a wide range of different experiences for the headline game portfolios, and Splinter Cell was in some ways quite experimental. Combining a likable lead hero with some linear levels that always felt open thanks to the variety of ways in which players could approach challenges, the early Splinter Cell games were about as subtle as material gets when it carries the Tom Clancy branding. Here was a set of games that rewarded patience and strategy, while straight-up gun fights rarely ended well.
Those wonderful, early Splinter Cell games were for their time an incredible achievement in stealth gameplay. Back in the PS2 era developers were producing a wide range of different experiences for the headline game portfolios, and Splinter Cell was in some ways quite experimental. Combining a likable lead hero with some linear levels that always felt open thanks to the variety of ways in which players could approach challenges, the early Splinter Cell games were about as subtle as material gets when it carries the Tom Clancy branding. Here was a set of games that rewarded patience and strategy, while straight-up gun fights rarely ended well.
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