I thought it would be tough to follow on from Rayman Origins. That game brought Rayman into the era of HD gaming in spectacular style, with the gorgeous Ubi-art framework creating a vibrant world and a standard of animation that hadn't been seen previously - even Nintendo's studios have struggled to keep up with the various Mario and Donkey Kong games.
That framework was supported by some stunning level design, a near-perfect mix of challenge and accessibility, and a truly wonderful range of characters. It was always going to be a tough act to follow.
That framework was supported by some stunning level design, a near-perfect mix of challenge and accessibility, and a truly wonderful range of characters. It was always going to be a tough act to follow.
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