Lesser known truth of Kamasutra 3D

Lesser known truth of Kamasutra 3D......

Tamannaah lost 5 kg for 'Humshakals'.

Tamannaah lost 5 kg for 'Humshakals'.

Sunny Leone: People will See my nerdy, wacky side upon Splitsvilla.

Sunny Leone: People will See my nerdy, wacky side upon Splitsvilla.......

Box-office survey: Heropanti likes some sort of 25cr end of the week.

Box-office survey: Heropanti likes some sort of 25cr end of the week.

Shruti Haasan finds love

Shruti Haasan finds love.

Showing posts with label PAX Australia. Show all posts
Showing posts with label PAX Australia. Show all posts

Tuesday, 6 August 2013

Interview: Developer of Black Annex on making a game as a hobby

At PAX Australia, Digitally Downloaded’s Sam caught up with Lance McDonald, the man who has somehow managed to build a game engine from scratch using QBASIC while also managing a full time job, with a wife and two kids at home. Lance talked about how important engaging with the player was through gameplay mechanics implemented, creating emotion within the player, being a indie developer in Australia and looking up to other indie studios for inspiration.

Sunday, 28 July 2013

Interview: Current Circus on bringing music to games

Remember Electroplankton? Possibly not because it was a pretty niche title back on the Nintendo DS. But it did establish a fanbase of its own by offering players something quite unique; the ability to play with sound. There was no end-game bosses, no levelling and no headshots, rather, Electroplankton was more of a toy than a game, and it was all about manipulating objects (the plankton) into making noises.


One of the more unique offerings at PAX Australia this year was Muse, and it is heavily inspired by Electroplankton. Digitally Downloaded’s Sam sat down with Paul Seedy, the CTO of Brisbane-based Current Circus, to talk about Muse, the personal experience tied to music games, and the developments in next-generation controls.

Wednesday, 24 July 2013

Ubisoft's Stephane Jankowski on Might & Magic: Duel of Champions, world championships and F2P and addiction

Stephane Jankowski
It's not usually a point of pride to lose at something 23 times in a row, especially in the world of competitive gaming. But for Ubisoft Quebec's Stephane Jankowski, it's not only a point of pride, it's proof that Might & Magic: Duel of Champions - for which he is the producer - is working.

"We do some developer vs. player tournaments here and there, and we often lose. It's heartbreaking because the worst thing is that we cheat; we give ourselves all the cards so we can come up with the most outrageous strategies, and we're still losing," he joked.

"And honestly it's wonderful."