Tuesday 1 October 2013

Interview: Lorne Balfe, the musician behind Assassin's Creed 3 and Beyond: Two Souls

Interview by Matt S. 

Since the very earliest days game music has been a critical part of the experience. Right from those classic 8-bit tunes in the original Final Fantasies and Super Marios people have craved classic music to accompany their bouncing, bopping and battling.

As the visual and narrative sides of game development has matured, so to have the compositions that accompany them. Now we are spoiled with full orchestral compositions by true legends of not just games music, but also film compositions. You only have to pop in a game like Ni No Kuni to realise the impact that the music can have on the emotional resonance of the game.

Lorne Balfe is one of the rising talents in the world of musical scoring. At just 37 years of age, Balfe has collaborated with and been mentored by the likes of Hans Zimmer, Ramin Djawadi and Steve Jablonsky on films as wide ranging as Frost/Nixon, Transformers and The Dark Knight Rises. But he's also done some wonderful game scores of his own. Assassin's Creed 3 fans can thank Balfe for his inspired music compositions. Skylanders: Giants shows he is also capable of lighthearted, fun music.

Next up he's responsible for the soundtrack of Beyond: Two Souls. There's a lot riding on this game; David Cage is promising a new, cinematic approach to storytelling, and a cinematic game needs a cinematic score.


Understandably Balfe is busy at the moment, but he took the time out for a brief interview with us about his thoughts of music in games and his own background.

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