Tuesday 24 September 2013

Beyond David Cage; the games, the art and the man

Article by Matt S.

For someone so often referred to as ‘outspoken,’ French-born game designer and the mind behind Heavy Rain and the upcoming Beyond: Two Souls, David Cage, is remarkably softly spoken.

Sitting in a small conference room with nothing but the air conditioning humming in the background his quiet and measured answers to questions demand attention, lest the words be lost. Back in the office typing up his comments for this feature I discovered it was difficult to catch a couple of thing he said, despite the microphone being placed square in front of him on the table.

He’s also modestly confident. Despite the memorable success of Heavy Rain, and despite being the driving force for one of Sony’s most valuable developer partners, Cage is sure of the games he would like to develop, but shrugs off any suggestion that he is on the same path of innovative approach to game design that has made Miyamoto, Molyneux and Kojima near-household names within the games community.

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